Dune Core Modules (2.11.0)
Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of corners of an element! More...
#include <dune/foamgrid/foamgrid/foamgridintersectioniterators.hh>
Public Member Functions | |
| bool | equals (const FoamGridLeafIntersectionIterator< GridImp > &other) const |
| equality | |
| void | increment () |
| prefix increment | |
| const Intersection & | dereference () const |
| dereferencing | |
Friends | |
| template<typename , typename , typename > | |
| class | Dune::IntersectionIterator |
Detailed Description
class Dune::FoamGridLeafIntersectionIterator< GridImp >
Iterator over all element neighbors
Mesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of corners of an element!
The documentation for this class was generated from the following files:
- dune/foamgrid/foamgrid/foamgridentity.hh
- dune/foamgrid/foamgrid/foamgridintersectioniterators.hh
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