Dune Core Modules (2.11.0)

Dune::FoamGrid< dimgrid, dimworld, ct > Member List

This is the complete list of members for Dune::FoamGrid< dimgrid, dimworld, ct >, including all inherited members.

adapt()Dune::FoamGrid< dimgrid, dimworld, ct >
asImp()Dune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inlineprotected
asImp() constDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inlineprotected
comm() constDune::FoamGrid< dimgrid, dimworld, ct >inline
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
Communication typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
ctype typedefDune::FoamGrid< dimgrid, dimworld, ct >
dimensionDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >static
dimensionworldDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >static
entity(const EntitySeed &seed) constDune::FoamGrid< dimgrid, dimworld, ct >inline
FoamGrid()Dune::FoamGrid< dimgrid, dimworld, ct >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::FoamGrid< dimgrid, dimworld, ct >inline
Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
ghostSize(int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
ghostSize(int level, int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
globalIdSet() constDune::FoamGrid< dimgrid, dimworld, ct >inline
globalRefine(int refCount=1)Dune::FoamGrid< dimgrid, dimworld, ct >
GridFamily typedefDune::FoamGrid< dimgrid, dimworld, ct >
grow()Dune::FoamGrid< dimgrid, dimworld, ct >
growthInsertionIndex(const typename Traits::template Codim< 0 >::Entity &e) constDune::FoamGrid< dimgrid, dimworld, ct >inline
growthInsertionIndex(const typename Traits::template Codim< dimgrid >::Entity &e) constDune::FoamGrid< dimgrid, dimworld, ct >inline
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
ileafbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
ileafend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
ilevelbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
ilevelend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices)Dune::FoamGrid< dimgrid, dimworld, ct >inline
insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, std::function< FieldVector< ctype, dimworld >(FieldVector< ctype, dimgrid >)> elementParametrization)Dune::FoamGrid< dimgrid, dimworld, ct >inline
insertVertex(const FieldVector< ctype, dimworld > &pos)Dune::FoamGrid< dimgrid, dimworld, ct >inline
lbegin(int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
lbegin(int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
leafbegin() constDune::FoamGrid< dimgrid, dimworld, ct >inline
leafbegin() constDune::FoamGrid< dimgrid, dimworld, ct >inline
leafend() constDune::FoamGrid< dimgrid, dimworld, ct >inline
leafend() constDune::FoamGrid< dimgrid, dimworld, ct >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
leafGridView() constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
leafIndexSet() constDune::FoamGrid< dimgrid, dimworld, ct >inline
LeafIntersection typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
lend(int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
lend(int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
levelGridView(int level) constDune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
LevelGridView typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
levelIndexSet(int level) constDune::FoamGrid< dimgrid, dimworld, ct >inline
LevelIntersection typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
loadBalance(DataHandle &data)Dune::FoamGrid< dimgrid, dimworld, ct >inline
localIdSet() constDune::FoamGrid< dimgrid, dimworld, ct >inline
LocalIdSet typedefDune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::FoamGrid< dimgrid, dimworld, ct >inline
GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >::mark(int, const typename Traits ::template Codim< 0 >::Entity &)Dune::GridDefaultImplementation< dimgrid, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, FoamGridFamily< dimgrid, dimworld, ct > >inline
maxLevel() constDune::FoamGrid< dimgrid, dimworld, ct >inline
numBoundarySegments() constDune::FoamGrid< dimgrid, dimworld, ct >inline
overlapSize(int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
overlapSize(int level, int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
postAdapt()Dune::FoamGrid< dimgrid, dimworld, ct >
postGrow()Dune::FoamGrid< dimgrid, dimworld, ct >
preAdapt()Dune::FoamGrid< dimgrid, dimworld, ct >
preGrow()Dune::FoamGrid< dimgrid, dimworld, ct >
removeElement(const typename Traits::template Codim< 0 >::Entity &e)Dune::FoamGrid< dimgrid, dimworld, ct >inline
setPosition(const typename Traits::template Codim< dimgrid >::Entity &e, const FieldVector< ctype, dimworld > &pos)Dune::FoamGrid< dimgrid, dimworld, ct >
size(int level, int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
size(int codim) constDune::FoamGrid< dimgrid, dimworld, ct >inline
size(int level, GeometryType type) constDune::FoamGrid< dimgrid, dimworld, ct >inline
size(GeometryType type) constDune::FoamGrid< dimgrid, dimworld, ct >inline
Traits typedefDune::FoamGrid< dimgrid, dimworld, ct >
~FoamGrid()Dune::FoamGrid< dimgrid, dimworld, ct >inline
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