dune-localfunctions 2.11
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Dune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field > Member List

This is the complete list of members for Dune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >, including all inherited members.

axpy(const field_type &a, const DenseMatrix< Other > &x)Dune::DynamicMatrix< Field >
Base typedefDune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >
BasisMatrix(const PreBasis &preBasis, const Interpolation &localInterpolation)Dune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >inline
BasisMatrixBase(const const MonomialBasis< geometryId, F > &preBasis, const Interpolation &localInterpolation)Dune::BasisMatrixBase< const MonomialBasis< geometryId, F >, Interpolation, Field >inline
beforeBegin()Dune::DynamicMatrix< Field >
beforeBegin() constDune::DynamicMatrix< Field >
beforeEnd()Dune::DynamicMatrix< Field >
beforeEnd() constDune::DynamicMatrix< Field >
begin()Dune::DynamicMatrix< Field >
begin() constDune::DynamicMatrix< Field >
block_type typedefDune::DynamicMatrix< Field >
blocklevelDune::DynamicMatrix< Field >static
ColIterator typedefDune::DynamicMatrix< Field >
cols() constDune::BasisMatrixBase< const MonomialBasis< geometryId, F >, Interpolation, Field >inline
const_iterator typedefDune::DynamicMatrix< Field >
const_row_reference typedefDune::DynamicMatrix< Field >
ConstColIterator typedefDune::DynamicMatrix< Field >
ConstIterator typedefDune::DynamicMatrix< Field >
ConstRowIterator typedefDune::DynamicMatrix< Field >
derived_type typedefDune::DynamicMatrix< Field >
determinant(bool doPivoting=true) constDune::DynamicMatrix< Field >
DynamicMatrix()Dune::DynamicMatrix< Field >
DynamicMatrix(size_type r, size_type c, value_type v=value_type())Dune::DynamicMatrix< Field >
DynamicMatrix(std::initializer_list< DynamicVector< K > > const &ll)Dune::DynamicMatrix< Field >
DynamicMatrix(T const &rhs)Dune::DynamicMatrix< Field >
end()Dune::DynamicMatrix< Field >
end() constDune::DynamicMatrix< Field >
exists(size_type i, size_type j) constDune::DynamicMatrix< Field >
DenseMatrix< DynamicMatrix< K > >::exists(size_type i, size_type j) constDune::DenseMatrix< DynamicMatrix< K > >
field_type typedefDune::DynamicMatrix< Field >
frobenius_norm() constDune::DynamicMatrix< Field >
frobenius_norm2() constDune::DynamicMatrix< Field >
infinity_norm() constDune::DynamicMatrix< Field >
infinity_norm() constDune::DynamicMatrix< Field >
infinity_norm_real() constDune::DynamicMatrix< Field >
infinity_norm_real() constDune::DynamicMatrix< Field >
invert(bool doPivoting=true)Dune::DynamicMatrix< Field >
iterator typedefDune::DynamicMatrix< Field >
Iterator typedefDune::DynamicMatrix< Field >
leftmultiply(const DenseMatrix< M2 > &M)Dune::DynamicMatrix< Field >
luDecomposition(DenseMatrix< DynamicMatrix< K > > &A, Func func, Mask &nonsingularLanes, bool throwEarly, bool doPivoting)Dune::DynamicMatrix< Field >protectedstatic
DenseMatrix< DynamicMatrix< K > >::luDecomposition(DenseMatrix< MAT > &A, Func func, Mask &nonsingularLanes, bool throwEarly, bool doPivoting)Dune::DenseMatrix< DynamicMatrix< K > >protectedstatic
M() constDune::DynamicMatrix< Field >
mat_access(size_type i)Dune::DynamicMatrix< Field >
mat_access(size_type i) constDune::DynamicMatrix< Field >
mat_cols() constDune::DynamicMatrix< Field >
mat_rows() constDune::DynamicMatrix< Field >
Matrix typedefDune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >
mmhv(const X &x, Y &y) constDune::DynamicMatrix< Field >
mmtv(const X &x, Y &y) constDune::DynamicMatrix< Field >
mmv(const X &x, Y &y) constDune::DynamicMatrix< Field >
mtv(const X &x, Y &y) constDune::DynamicMatrix< Field >
mv(const X &x, Y &y) constDune::DynamicMatrix< Field >
N() constDune::DynamicMatrix< Field >
operator!=(const DenseMatrix< Other > &x) constDune::DynamicMatrix< Field >
operator*=(const field_type &k)Dune::DynamicMatrix< Field >
operator+=(const DenseMatrix< Other > &x)Dune::DynamicMatrix< Field >
operator-() constDune::DynamicMatrix< Field >
operator-=(const DenseMatrix< Other > &x)Dune::DynamicMatrix< Field >
operator/=(const field_type &k)Dune::DynamicMatrix< Field >
operator=(T const &rhs)Dune::DynamicMatrix< Field >
operator=(T scalar)Dune::DynamicMatrix< Field >
DenseMatrix< DynamicMatrix< K > >::operator=(const RHS &rhs)Dune::DenseMatrix< DynamicMatrix< K > >
operator==(const DenseMatrix< Other > &x) constDune::DynamicMatrix< Field >
operator[](size_type i)Dune::DynamicMatrix< Field >
operator[](size_type i) constDune::DynamicMatrix< Field >
DenseMatrix< DynamicMatrix< K > >::operator[](size_type i)Dune::DenseMatrix< DynamicMatrix< K > >
DenseMatrix< DynamicMatrix< K > >::operator[](size_type i) constDune::DenseMatrix< DynamicMatrix< K > >
PreBasis typedefDune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >
resize(size_type r, size_type c, value_type v=value_type())Dune::DynamicMatrix< Field >
rightmultiply(const DenseMatrix< M2 > &M)Dune::DynamicMatrix< Field >
row(const unsigned int row, Vector &vec) constDune::BasisMatrix< const MonomialBasis< geometryId, F >, Interpolation, Field >inline
row_reference typedefDune::DynamicMatrix< Field >
row_type typedefDune::DynamicMatrix< Field >
RowIterator typedefDune::DynamicMatrix< Field >
rows() constDune::BasisMatrixBase< const MonomialBasis< geometryId, F >, Interpolation, Field >inline
size() constDune::DynamicMatrix< Field >
size_type typedefDune::DynamicMatrix< Field >
solve(V1 &x, const V2 &b, bool doPivoting=true) constDune::DynamicMatrix< Field >
transposed() constDune::DynamicMatrix< Field >
umhv(const X &x, Y &y) constDune::DynamicMatrix< Field >
umtv(const X &x, Y &y) constDune::DynamicMatrix< Field >
umv(const X &x, Y &y) constDune::DynamicMatrix< Field >
usmhv(const typename FieldTraits< Y >::field_type &alpha, const X &x, Y &y) constDune::DynamicMatrix< Field >
usmtv(const typename FieldTraits< Y >::field_type &alpha, const X &x, Y &y) constDune::DynamicMatrix< Field >
usmv(const typename FieldTraits< Y >::field_type &alpha, const X &x, Y &y) constDune::DynamicMatrix< Field >
value_type typedefDune::DynamicMatrix< Field >