dune-grid-dev-howto  2.3.1
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CEntity
 CDune::IdentityGridMakeableEntity< codim, dim, GridImp >
 CEntityDefaultImplementation
 CDune::IdentityGridEntity< codim, dim, GridImp >The implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object
 CDune::IdentityGridEntity< 0, dim, GridImp >Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors
 CGeometryDefaultImplementation
 CDune::IdentityGridGeometry< mydim, coorddim, GridImp >
 CGridDefaultImplementation
 CDune::IdentityGrid< HostGrid >[ provides Dune::Grid ]
 CDune::Capabilities::hasEntity< IdentityGrid< HostGrid >, codim >
 CDune::HostGridAccess< Grid >
 CDune::IdentityGridEntityPointer< codim, GridImp >
 CDune::IdentityGridLeafIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
 CDune::IdentityGridLevelIterator< codim, pitype, GridImp >Iterator over all entities of a given codimension and level of a grid
 CDune::IdentityGridEntityPointer< 0, GridImp >
 CDune::IdentityGridHierarchicIterator< GridImp >Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity
 CDune::IdentityGridEntitySeed< codim, GridImp >The EntitySeed class provides the minimal information needed to restore an Entity using the grid
 CDune::IdentityGridFamily< dim, HostGrid >
 CDune::IdentityGridLeafIntersection< GridImp >An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
 CDune::IdentityGridLeafIntersectionIterator< GridImp >Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
 CDune::IdentityGridLevelIntersection< GridImp >
 CDune::IdentityGridLevelIntersectionIterator< GridImp >
 CIdSet
 CDune::IdentityGridGlobalIdSet< GridImp >
 CDune::IdentityGridLocalIdSet< GridImp >
 CDune::IdentityGridGlobalIdSet< const Dune::IdentityGrid< HostGrid > >
 CDune::IdentityGridLocalIdSet< const Dune::IdentityGrid< HostGrid > >
 CIndexSet
 CDune::IdentityGridLeafIndexSet< GridImp >
 CDune::IdentityGridLevelIndexSet< GridImp >
 CDune::IdentityGridLeafIndexSet< const Dune::IdentityGrid< HostGrid > >
 CDune::IdentityGridLevelIndexSet< const Dune::IdentityGrid< HostGrid > >
 CDune::Capabilities::isLeafwiseConforming< IdentityGrid< HostGrid > >
 CDune::Capabilities::isLevelwiseConforming< IdentityGrid< HostGrid > >
 CDune::Capabilities::isParallel< IdentityGrid< HostGrid > >
 CDune::FacadeOptions::StoreGeometryReference< mydim, coorddim, GridImp, IdentityGridGeometry >