dune-grid-dev-howto  2.3.1
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NDune
 NCapabilities
 ChasEntity< IdentityGrid< HostGrid >, codim >
 CisLeafwiseConforming< IdentityGrid< HostGrid > >
 CisLevelwiseConforming< IdentityGrid< HostGrid > >
 CisParallel< IdentityGrid< HostGrid > >
 NFacadeOptions
 CStoreGeometryReference< mydim, coorddim, GridImp, IdentityGridGeometry >
 CHostGridAccess
 CIdentityGrid[ provides Dune::Grid ]
 CIdentityGridEntityThe implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object
 CIdentityGridEntity< 0, dim, GridImp >Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors
 CIdentityGridEntityPointer
 CIdentityGridEntitySeedThe EntitySeed class provides the minimal information needed to restore an Entity using the grid
 CIdentityGridFamily
 CIdentityGridGeometry
 CIdentityGridGlobalIdSet
 CIdentityGridHierarchicIteratorIterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity
 CIdentityGridLeafIndexSet
 CIdentityGridLeafIntersectionAn intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
 CIdentityGridLeafIntersectionIteratorIterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
 CIdentityGridLeafIteratorIterator over all entities of a given codimension and level of a grid
 CIdentityGridLevelIndexSet
 CIdentityGridLevelIntersection
 CIdentityGridLevelIntersectionIterator
 CIdentityGridLevelIteratorIterator over all entities of a given codimension and level of a grid
 CIdentityGridLocalIdSet
 CIdentityGridMakeableEntity