▼NDune | |
▼NCapabilities | |
ChasEntity< IdentityGrid< HostGrid >, codim > | |
CisLeafwiseConforming< IdentityGrid< HostGrid > > | |
CisLevelwiseConforming< IdentityGrid< HostGrid > > | |
CisParallel< IdentityGrid< HostGrid > > | |
▼NFacadeOptions | |
CStoreGeometryReference< mydim, coorddim, GridImp, IdentityGridGeometry > | |
CHostGridAccess | |
CIdentityGrid | [ provides Dune::Grid ] |
CIdentityGridEntity | The implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object |
CIdentityGridEntity< 0, dim, GridImp > | Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors |
CIdentityGridEntityPointer | |
CIdentityGridEntitySeed | The EntitySeed class provides the minimal information needed to restore an Entity using the grid |
CIdentityGridFamily | |
CIdentityGridGeometry | |
CIdentityGridGlobalIdSet | |
CIdentityGridHierarchicIterator | Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity |
CIdentityGridLeafIndexSet | |
CIdentityGridLeafIntersection | An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! |
CIdentityGridLeafIntersectionIterator | Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! |
CIdentityGridLeafIterator | Iterator over all entities of a given codimension and level of a grid |
CIdentityGridLevelIndexSet | |
CIdentityGridLevelIntersection | |
CIdentityGridLevelIntersectionIterator | |
CIdentityGridLevelIterator | Iterator over all entities of a given codimension and level of a grid |
CIdentityGridLocalIdSet | |
CIdentityGridMakeableEntity | |