 Dune | |
  Capabilities | |
   hasEntity< IdentityGrid< HostGrid >, codim > | |
   isParallel< IdentityGrid< HostGrid > > | |
   isLevelwiseConforming< IdentityGrid< HostGrid > > | |
   isLeafwiseConforming< IdentityGrid< HostGrid > > | |
  FacadeOptions | |
   StoreGeometryReference< mydim, coorddim, GridImp, IdentityGridGeometry > | |
  IdentityGridMakeableEntity | |
  IdentityGridEntity | The implementation of entities in a IdentityGridA Grid is a container of grid entities. An entity is parametrized by the codimension. An entity of codimension c in dimension d is a d-c dimensional object |
  IdentityGridEntity< 0, dim, GridImp > | Specialization for codim-0-entities.This class embodies the topological parts of elements of the grid. It has an extended interface compared to the general entity class. For example, Entities of codimension 0 allow to visit all neighbors |
  IdentityGridEntityPointer | |
  IdentityGridEntitySeed | The EntitySeed class provides the minimal information needed to restore an Entity using the grid |
  IdentityGridGeometry | |
  IdentityGridHierarchicIterator | Iterator over the descendants of an entity.Mesh entities of codimension 0 ("elements") allow to visit all entities of codimension 0 obtained through nested, hierarchic refinement of the entity. Iteration over this set of entities is provided by the HierarchicIterator, starting from a given entity |
  IdentityGridLevelIndexSet | |
  IdentityGridLeafIndexSet | |
  IdentityGridGlobalIdSet | |
  IdentityGridLocalIdSet | |
  IdentityGridLeafIntersectionIterator | Iterator over all element neighborsMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! |
  IdentityGridLevelIntersectionIterator | |
  IdentityGridLeafIntersection | An intersection with a leaf neighbor elementMesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element! |
  IdentityGridLevelIntersection | |
  IdentityGridLeafIterator | Iterator over all entities of a given codimension and level of a grid |
  IdentityGridLevelIterator | Iterator over all entities of a given codimension and level of a grid |
  IdentityGridFamily | |
  IdentityGrid | [ provides Dune::Grid ] |
 IdSet | |
 IndexSet | |