dune-grid  2.1.1
Dune::ALUConformGrid< 2, dimw > Member List
This is the complete list of members for Dune::ALUConformGrid< 2, dimw >, including all inherited members.
adapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
ALU2dGrid(const std::string macroTriangFilename, const int nrOfHangingNodes, const DuneBoundaryProjectionType *, const DuneBoundaryProjectionVector *, std::istream *macroFile=0)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
ALU2dGrid(int)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
ALU2dGrid(const ThisType &g)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
ALU2dGridBoundaryProjection< ThisType > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
ALU2dGridFactory classDune::ALUConformGrid< 2, dimw > [friend]
ALU2dGridLeafMarkerVectorType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
ALUConformGrid(const std::string macroName, const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verbose=true)Dune::ALUConformGrid< 2, dimw > [inline]
ALUConformGrid(const std::string macroName, std::istream &macroFile, const DuneBoundaryProjectionType *bndProject=0, const DuneBoundaryProjectionVector *bndVector=0, const bool verbose=true)Dune::ALUConformGrid< 2, dimw > [inline]
ALUConformGrid()Dune::ALUConformGrid< 2, dimw > [inline]
ALUGridBoundaryProjection< ThisType > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
ALUGridBoundaryProjectionType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
ALULocalGeometryStorage< const ThisType, GeometryObject, 2 > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
ALULocalGeometryStorage< const ThisType, GeometryObject, 4 > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
bndPrj_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
bndVec_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
boundaryProjection(const int segmentIndex) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
checkMacroGridFile(const std::string &filename)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
checkManager()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
coarsenMarked_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
CollectiveCommunication typedefDune::Grid< dim, dimworld, ct, GridFamily >
CollectiveCommunicationType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
comm() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
Conversion< ALU2dGrid< dim, dimworld, eltype >, HasHierarchicIndexSet > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
Conversion< ALU2dGrid< dim, dimworld, eltype >, HasObjectStream > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
Conversion< ALUConformGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUConformGrid< 2, dimw > [friend]
Conversion< ALUConformGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUConformGrid< 2, dimw > [friend]
Conversion< const ALU2dGrid< dim, dimworld, eltype >, HasHierarchicIndexSet > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
Conversion< const ALU2dGrid< dim, dimworld, eltype >, HasObjectStream > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
Conversion< const ALUConformGrid< dimension, dimensionworld >, HasHierarchicIndexSet > classDune::ALUConformGrid< 2, dimw > [friend]
Conversion< const ALUConformGrid< dimension, dimensionworld >, HasObjectStream > classDune::ALUConformGrid< 2, dimw > [friend]
createGrid(const std::string &, const int, std::istream *)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
ctype typedefDune::ALUConformGrid< 2, dimw >
dimension enum valueDune::ALUConformGrid< 2, dimw >
dimensionworld enum valueDune::ALUConformGrid< 2, dimw >
DuneBoundaryProjectionType typedefDune::ALUConformGrid< 2, dimw >
DuneBoundaryProjectionVector typedefDune::ALUConformGrid< 2, dimw >
elementTypeDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [static]
EntityObject typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
entityPointer(const EntitySeed &seed) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
FaceObject typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
factory() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
factory_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
GeometryObject typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
geomTypes(int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
geomTypes_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
getLeafMarker() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getMarkerVector(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline, protected, static]
getRealIntersection(const IntersectionType &intersection) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
getRealIntersectionIterator(const IntersectionInterfaceType &it) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
ghostSize(int level, int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
ghostSize(int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
GlobalIdSet typedefDune::ALUConformGrid< 2, dimw >
globalIdSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
GlobalIdSetImp typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
globalProjection() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
globalRefine(int refCount)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &hamdle)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
GridFamily typedefDune::ALUConformGrid< 2, dimw >
GridObjectFactoryType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
hasBoundaryProjection() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
hierarchicIndexSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
HierarchicIndexSet typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
HierarchicIteratorImp typedefDune::ALUConformGrid< 2, dimw >
hierSetSize(int cd) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
hIndexSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
IntersectionIteratorWrapper< const ThisType, LeafIntersectionIteratorImp > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
IntersectionIteratorWrapper< const ThisType, LevelIntersectionIteratorImp > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lbegin(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafbegin() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafbegin() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafend() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
leafend() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LeafGridView typedefDune::ALUConformGrid< 2, dimw >
leafIndexSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [mutable]
LeafIndexSetImp typedefDune::ALUConformGrid< 2, dimw >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIteratorImp typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LeafIntersectionIteratorWrapper< const ThisType > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
LeafIterator typedefDune::ALUConformGrid< 2, dimw >
LeafIteratorImp typedefDune::ALUConformGrid< 2, dimw >
LeafIteratorType typedefDune::ALUConformGrid< 2, dimw >
leafView() const Dune::ALUConformGrid< 2, dimw > [inline]
leafView() const Dune::ALUConformGrid< 2, dimw > [inline]
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
lend(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelGridView typedefDune::ALUConformGrid< 2, dimw >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelIndexSetImp typedefDune::ALUConformGrid< 2, dimw >
levelIndexVec_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [mutable]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIteratorImp typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelIntersectionIteratorWrapper< const ThisType > classDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [friend]
LevelIterator typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelIteratorImp typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LevelIteratorType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
levelView(int level) const Dune::ALUConformGrid< 2, dimw > [inline]
levelView(int level) const Dune::ALUConformGrid< 2, dimw > [inline]
loadBalance()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
loadBalance(DataHandle &data)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
localIdSet() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LocalIdSet typedefDune::ALUConformGrid< 2, dimw >
localIdSet_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
LocalIdSetImp typedefDune::ALUConformGrid< 2, dimw >
lockPostAdapt_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
makeGeomTypes()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
marker_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [mutable, protected]
MAXL enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
maxLevel() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
maxLevel_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
maxlevel_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [protected]
mesh() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
myGrid()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
myGrid() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
mygrid_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [mutable]
name()Dune::ALUConformGrid< 2, dimw > [inline, static]
newElementsChunk_ enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
nonConform() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline, protected]
nrOfHangingNodes_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
numberOfGeomTypes enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
numBoundarySegments() constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle > [inline]
ObjectStreamType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
ALU2dGrid< 2, dimw, ALU2DSPACE triangle >::operator=(const ThisType &g)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
overlapSize(int level, int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
overlapSize(int codim) constDune::GridDefaultImplementation< dim, dimworld, alu2d_ctype, ALU2dGridFamily< dim, dimworld, eltype > > [inline]
postAdapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
preAdapt()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
readGrid(const std::string filename, alu2d_ctype &time)Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
refineEstimate_ enum valueDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
refineGrid()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
refineMarked_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
refineStepsForHalf enum valueDune::ALUConformGrid< 2, dimw >
size(int level, int cd) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(int codim) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(int level, GeometryType type) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
size(GeometryType type) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
sizeCache_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
SizeCacheType typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
Traits typedefDune::ALUConformGrid< 2, dimw >
VertexObject typedefDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
vertexProjection_Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
writeGrid(const std::string filename, alu2d_ctype time) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
writeGrid_Ascii(const std::string filename, alu2d_ctype time) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
writeGrid_Xdr(const std::string filename, alu2d_ctype time) constDune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >
~ALU2dGrid()Dune::ALU2dGrid< 2, dimw, ALU2DSPACE triangle >