dune-grid  2.1.1
Todo List
Namespace Dune
put vtk io intro here ...
Member Dune::CubeQuadratureRule< ct, dim >::value_type
Please doc me!
Member Dune::GenericGeometry::BasicGeometry< mydim, Traits >::operator! () const
Please doc me better!
Member Dune::GenericGeometry::Geometry< mydim, cdim, Grid >::Geometry (const Geometry< fatherdim, cdim, Grid > &father, int i)
Please doc me!
Member Dune::GenericGeometry::LocalGeometry< mydim, cdim, Grid >::LocalGeometry (const Geometry< fatherdim, cdim, Grid > &father, int i)
Please doc me!
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< GridType > &factory, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (Dune::GridFactory< GridType > &factory, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (GridType &grid, const std::string &fileName, bool verbose=true, bool insert_boundary_segments=true)
doc me
Member Dune::GmshReader< GridType >::read (GridType &grid, const std::string &fileName, std::vector< int > &boundary_id_to_physical_entity, std::vector< int > &element_index_to_physical_entity, bool verbose=true, bool insert_boundary_segments=true)
doc me
Class Dune::GrapeDataDisplay< GridType >

Please doc me!

Class Dune::GrapeGridDisplay< GridType >

Please doc me!

Member Dune::GridView< ViewTraits >::contains (const EntityType &e) const
Currently we call the implementation on the IndexSet. This may lead to suboptimal efficiency.
Member Dune::Intersection< GridImp, IntersectionImp >::IntersectionIterator< GridImp, IntersectionImp, IntersectionImp >
cleanup this hack
Class Dune::IntersectionIterator< GridImp, IntersectionIteratorImp, IntersectionIteratorImp >
clean up this hack (and remove the friend decl in intersection.hh)
Member Dune::IntersectionIteratorWrapper< GridImp, IntersectionIteratorImpl >::boundary () const
connection with boundary information, processor/outer boundary
Member Dune::Jacobi1QuadratureRule< ct, 1 >::value_type
Please doc me!
Member Dune::Jacobi2QuadratureRule< ct, 1 >::value_type
Please doc me!
Class Dune::PrismQuadraturePoints< 3 >
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::order (int m)
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::point (int m, int i)
Please doc me!
Member Dune::PrismQuadraturePoints< 3 >::weight (int m, int i)
Please doc me!
Member Dune::PrismQuadratureRule< ct, 3 >::value_type
Please doc me!
Class Dune::PyramidQuadraturePoints
Please doc me!
Member Dune::PyramidQuadraturePoints::order (int m)
Please doc me!
Member Dune::PyramidQuadraturePoints::point (int m, int i)
Please doc me!
Member Dune::PyramidQuadraturePoints::weight (int m, int i)
Please doc me!
Member Dune::PyramidQuadratureRule< ct, 3 >::value_type
Please doc me!
Member Dune::SEntity< 0, dim, GridImp >::subCompressedLeafIndex (int codim, int i) const
add handling of not-leaf vertices
Member Dune::SimplexQuadratureRule< ct, 3 >::value_type
Please doc me!