dune-grid  2.1.1
Dune::ALU3dGrid< elType, Comm > Member List
This is the complete list of members for Dune::ALU3dGrid< elType, Comm >, including all inherited members.
adapt()Dune::ALU3dGrid< elType, Comm >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< elType, Comm > [inline]
ALU3dGrid(const std::string &macroTriangFilename, const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndPrj, const DuneBoundaryProjectionVector *bndVec)Dune::ALU3dGrid< elType, Comm > [inline, protected]
ALU3dGrid(const ThisType &)Dune::ALU3dGrid< elType, Comm > [protected]
ALU3dGridCommHelper< elType, Comm > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntity< 0, 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntity< 1, 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntity< 2, 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntity< 3, 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointer< 0, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointer< 1, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointer< 2, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointer< 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointerBase< 0, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointerBase< 1, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointerBase< 2, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridEntityPointerBase< 3, const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridGlobalIdSet< elType, Comm > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridHierarchicIndexSet< elType, Comm > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridHierarchicIterator< const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridIntersectionIterator< const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridIntersectionIterator< ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
ALU3dGridLocalIdSet< elType, Comm > classDune::ALU3dGrid< elType, Comm > [friend]
ALUGridBoundaryProjection< ThisType, alu3d_ctype > classDune::ALU3dGrid< elType, Comm > [friend]
ALUGridBoundaryProjectionType typedefDune::ALU3dGrid< elType, Comm > [protected]
ALUGridVertexProjectionType typedefDune::ALU3dGrid< elType, Comm >
ALULocalGeometryStorage< const ThisType, GeometryObject, 8 > classDune::ALU3dGrid< elType, Comm > [friend]
asImp()Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
asImp() const Dune::Grid< dim, dimworld, ct, GridFamily > [inline, protected]
bndPrj_Dune::ALU3dGrid< elType, Comm > [protected]
bndVec_Dune::ALU3dGrid< elType, Comm > [protected]
boundaryProjection(const int segmentIndex) const Dune::ALU3dGrid< elType, Comm > [inline, protected]
calcExtras()Dune::ALU3dGrid< elType, Comm > [protected]
calcMaxLevel()Dune::ALU3dGrid< elType, Comm > [protected]
checkMacroGrid()Dune::ALU3dGrid< elType, Comm > [protected]
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< elType, Comm > [protected]
coarsenMarked_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
CollectiveCommunication typedefDune::ALU3dGrid< elType, Comm >
comm() const Dune::ALU3dGrid< elType, Comm > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::ALU3dGrid< elType, Comm >
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::ALU3dGrid< elType, Comm >
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir, int level) const Dune::ALU3dGrid< elType, Comm > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir) const Dune::ALU3dGrid< elType, Comm > [inline]
Communications typedefDune::ALU3dGrid< elType, Comm >
communications() const Dune::ALU3dGrid< elType, Comm > [inline, protected]
communications_Dune::ALU3dGrid< elType, Comm > [protected]
Conversion< const ThisType, HasHierarchicIndexSet > classDune::ALU3dGrid< elType, Comm > [friend]
Conversion< const ThisType, HasObjectStream > classDune::ALU3dGrid< elType, Comm > [friend]
Conversion< ThisType, HasHierarchicIndexSet > classDune::ALU3dGrid< elType, Comm > [friend]
Conversion< ThisType, HasObjectStream > classDune::ALU3dGrid< elType, Comm > [friend]
createALUGrid(const std::string &macroName)Dune::ALU3dGrid< elType, Comm > [inline, virtual]
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
defaultCommunicator()Dune::ALU3dGrid< elType, Comm > [inline, static]
dimensionDune::ALU3dGrid< elType, Comm > [static]
dimensionworldDune::ALU3dGrid< elType, Comm > [static]
DuneBoundaryProjectionType typedefDune::ALU3dGrid< elType, Comm >
DuneBoundaryProjectionVector typedefDune::ALU3dGrid< elType, Comm >
duneNotifyMacroGridChanges()Dune::ALU3dGrid< elType, Comm > [inline, virtual]
EdgeObject typedefDune::ALU3dGrid< elType, Comm >
elementTypeDune::ALU3dGrid< elType, Comm > [static]
EntityObject typedefDune::ALU3dGrid< elType, Comm >
entityPointer(const EntitySeed &seed) const Dune::ALU3dGrid< elType, Comm > [inline]
FaceObject typedefDune::ALU3dGrid< elType, Comm >
factory() const Dune::ALU3dGrid< elType, Comm > [inline, protected]
factory_Dune::ALU3dGrid< elType, Comm > [protected]
GeometryObject typedefDune::ALU3dGrid< elType, Comm > [protected]
geomTypes(int codim) const Dune::ALU3dGrid< elType, Comm > [inline]
geomTypes_Dune::ALU3dGrid< elType, Comm > [protected]
getBuilder() const Dune::ALU3dGrid< elType, Comm > [inline, virtual]
getEdgeList(int level) const Dune::ALU3dGrid< elType, Comm > [inline]
getGhostLeafList(int codim) const Dune::ALU3dGrid< elType, Comm > [inline]
getGhostLevelList(int codim, int level) const Dune::ALU3dGrid< elType, Comm > [inline]
getLeafVertexList() const Dune::ALU3dGrid< elType, Comm > [inline]
getLevelOfLeafVertex(const typename ALU3dImplTraits< elType, Comm >::VertexType &vertex) const Dune::ALU3dGrid< elType, Comm > [inline]
getMark(const typename Traits::template Codim< 0 >::Entity &e) const Dune::ALU3dGrid< elType, Comm > [inline]
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i)Dune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline, protected, static]
getRealIntersection(const IntersectionType &intersection) const Dune::ALU3dGrid< elType, Comm > [inline]
getRealIntersectionIterator(const IntersectionInterfaceType &it) const Dune::ALU3dGrid< elType, Comm > [inline]
getVertexList(int level) const Dune::ALU3dGrid< elType, Comm > [inline]
ghostLeafList_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
ghostLevelList_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
ghostSize(int level, int codim) const Dune::ALU3dGrid< elType, Comm >
ghostSize(int codim) const Dune::ALU3dGrid< elType, Comm >
GitterImplType typedefDune::ALU3dGrid< elType, Comm > [protected]
global_size(int cd) const Dune::ALU3dGrid< elType, Comm > [inline]
GlobalIdSet typedefDune::ALU3dGrid< elType, Comm > [protected]
globalIdSet() const Dune::ALU3dGrid< elType, Comm > [inline]
globalIdSet_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
GlobalIdSetImp typedefDune::ALU3dGrid< elType, Comm > [protected]
globalRefine(int refCount)Dune::ALU3dGrid< elType, Comm >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< elType, Comm > [inline]
GridFamily typedefDune::ALU3dGrid< elType, Comm >
GridObjectFactoryType typedefDune::ALU3dGrid< elType, Comm >
HierarchicIndexSet typedefDune::ALU3dGrid< elType, Comm >
hierarchicIndexSet() const Dune::ALU3dGrid< elType, Comm > [inline]
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
HierarchicIteratorImp typedefDune::ALU3dGrid< elType, Comm > [protected]
hierSetSize(int cd) const Dune::ALU3dGrid< elType, Comm > [inline]
hIndexSet_Dune::ALU3dGrid< elType, Comm > [protected]
IntersectionIteratorImp typedefDune::ALU3dGrid< elType, Comm >
IntersectionIteratorWrapper< const ThisType, LeafIntersectionIteratorImp > classDune::ALU3dGrid< elType, Comm > [friend]
IntersectionIteratorWrapper< const ThisType, LevelIntersectionIteratorImp > classDune::ALU3dGrid< elType, Comm > [friend]
lbegin(int level) const Dune::ALU3dGrid< elType, Comm > [inline]
lbegin(int level) const Dune::ALU3dGrid< elType, Comm >
leafbegin() const Dune::ALU3dGrid< elType, Comm >
leafbegin() const Dune::ALU3dGrid< elType, Comm >
leafend() const Dune::ALU3dGrid< elType, Comm >
leafend() const Dune::ALU3dGrid< elType, Comm >
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() const Dune::ALU3dGrid< elType, Comm >
leafIndexSet_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
LeafIndexSetImp typedefDune::ALU3dGrid< elType, Comm >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIteratorImp typedefDune::ALU3dGrid< elType, Comm >
LeafIntersectionIteratorWrapper< const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
LeafIterator typedefDune::ALU3dGrid< elType, Comm > [protected]
LeafIteratorImp typedefDune::ALU3dGrid< elType, Comm > [protected]
LeafIteratorType typedefDune::ALU3dGrid< elType, Comm > [protected]
leafVertexList_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
LeafVertexListType typedefDune::ALU3dGrid< elType, Comm > [protected]
leafView() constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
leafView() constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
lend(int level) const Dune::ALU3dGrid< elType, Comm > [inline]
lend(int level) const Dune::ALU3dGrid< elType, Comm >
levelEdgeList_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) const Dune::ALU3dGrid< elType, Comm >
LevelIndexSetImp typedefDune::ALU3dGrid< elType, Comm >
levelIndexVec_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIteratorImp typedefDune::ALU3dGrid< elType, Comm >
LevelIntersectionIteratorWrapper< const ThisType > classDune::ALU3dGrid< elType, Comm > [friend]
levelView(int level) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
levelView(int level) constDune::GridDefaultImplementation< 3, 3, alu3d_ctype, ALU3dGridFamily< elType, Comm > > [inline]
loadBalance()Dune::ALU3dGrid< elType, Comm > [inline]
loadBalance(DataHandle &data)Dune::ALU3dGrid< elType, Comm > [inline]
loadBalance(CommDataHandleIF< DataHandleImpl, Data > &dataHandle)Dune::ALU3dGrid< elType, Comm > [inline]
LocalIdSet typedefDune::ALU3dGrid< elType, Comm > [protected]
localIdSet() const Dune::ALU3dGrid< elType, Comm > [inline]
localIdSet_Dune::ALU3dGrid< elType, Comm > [protected]
LocalIdSetImp typedefDune::ALU3dGrid< elType, Comm > [protected]
lockPostAdapt_Dune::ALU3dGrid< elType, Comm > [protected]
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU3dGrid< elType, Comm > [inline]
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
MAXL enum valueDune::ALU3dGrid< elType, Comm > [protected]
maxLevel() const Dune::ALU3dGrid< elType, Comm > [inline]
maxlevel_Dune::ALU3dGrid< elType, Comm > [protected]
MPICommunicatorType typedefDune::ALU3dGrid< elType, Comm >
myGrid() const Dune::ALU3dGrid< elType, Comm > [inline]
mygrid_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
name()Dune::ALU3dGrid< elType, Comm > [inline, static]
newElementsChunk_ enum valueDune::ALU3dGrid< elType, Comm > [protected]
nlinks() const Dune::ALU3dGrid< elType, Comm > [inline]
numberOfGeomTypes enum valueDune::ALU3dGrid< elType, Comm > [protected]
numBoundarySegments() const Dune::ALU3dGrid< elType, Comm >
ObjectStreamType typedefDune::ALU3dGrid< elType, Comm >
operator=(const ThisType &)Dune::ALU3dGrid< elType, Comm > [protected]
overlapSize(int level, int codim) const Dune::ALU3dGrid< elType, Comm > [inline]
overlapSize(int codim) const Dune::ALU3dGrid< elType, Comm > [inline]
postAdapt()Dune::ALU3dGrid< elType, Comm >
preAdapt()Dune::ALU3dGrid< elType, Comm >
readGrid(const std::string filename, alu3d_ctype &time)Dune::ALU3dGrid< elType, Comm >
recalcGlobalSize()Dune::ALU3dGrid< elType, Comm > [protected]
referenceElement() const Dune::ALU3dGrid< elType, Comm > [inline]
referenceElement_Dune::ALU3dGrid< elType, Comm > [protected]
ReferenceElementType typedefDune::ALU3dGrid< elType, Comm >
refineEstimate_ enum valueDune::ALU3dGrid< elType, Comm > [protected]
refineMarked_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
refineStepsForHalf enum valueDune::ALU3dGrid< elType, Comm >
setMaxLevel(int mxl)Dune::ALU3dGrid< elType, Comm >
size(int level, int cd) const Dune::ALU3dGrid< elType, Comm >
size(int codim) const Dune::ALU3dGrid< elType, Comm >
size(int level, GeometryType type) const Dune::ALU3dGrid< elType, Comm >
size(GeometryType type) const Dune::ALU3dGrid< elType, Comm >
sizeCache_Dune::ALU3dGrid< elType, Comm > [protected]
SizeCacheType typedefDune::ALU3dGrid< elType, Comm > [protected]
Traits typedefDune::ALU3dGrid< elType, Comm >
updateStatus()Dune::ALU3dGrid< elType, Comm >
vertexList_Dune::ALU3dGrid< elType, Comm > [mutable, protected]
VertexListType typedefDune::ALU3dGrid< elType, Comm > [protected]
VertexObject typedefDune::ALU3dGrid< elType, Comm >
vertexProjection()Dune::ALU3dGrid< elType, Comm > [inline]
vertexProjection_Dune::ALU3dGrid< elType, Comm > [protected]
writeGrid(const std::string filename, alu3d_ctype time) const Dune::ALU3dGrid< elType, Comm >
writeGrid_Ascii(const std::string filename, alu3d_ctype time, bool scientific=false) const Dune::ALU3dGrid< elType, Comm >
writeGrid_Xdr(const std::string filename, alu3d_ctype time) const Dune::ALU3dGrid< elType, Comm >
writeMacroGrid(const std::string path, const std::string filename) const Dune::ALU3dGrid< elType, Comm >
~ALU3dGrid()Dune::ALU3dGrid< elType, Comm > [virtual]