Dune::UGGrid< dim > Member List

This is the complete list of members for Dune::UGGrid< dim >, including all inherited members.

adapt()Dune::UGGrid< dim >
asImp()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline, protected]
asImp() constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline, protected]
ClosureType enum nameDune::UGGrid< dim >
collapse()Dune::UGGrid< dim > [inline]
comm() constDune::UGGrid< dim > [inline]
communicate(T &t, InterfaceType iftype, CommunicationDirection dir, int level)Dune::UGGrid< dim > [inline]
communicate(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::UGGrid< dim > [inline]
Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
COPY enum valueDune::UGGrid< dim >
createBegin()Dune::UGGrid< dim >
createEnd()Dune::UGGrid< dim >
createLGMGrid(const std::string &name)Dune::UGGrid< dim >
ctype typedefDune::UGGrid< dim >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
getBoundaryPosition(const IntersectionIterator< const UGGrid< dim >, UGGridLevelIntersectionIterator > &iIt, const FieldVector< ctype, dim-1 > &localPos) constDune::UGGrid< dim >
getChildrenOfSubface(typename Traits::template Codim< 0 >::EntityPointer &e, int elementSide, int maxl, std::vector< typename Traits::template Codim< 0 >::EntityPointer > &childElements, std::vector< unsigned char > &childElementSides) constDune::UGGrid< dim >
getMark(const typename Traits::template Codim< 0 >::EntityPointer &e) constDune::UGGrid< dim >
Dune::Grid::getMark(const typename Codim< 0 >::EntityPointer &e) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
getRealImplementation(InterfaceType &i) const Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline, protected]
ghostSize(int codim) constDune::UGGrid< dim > [inline]
ghostSize(int level, int codim) constDune::UGGrid< dim > [inline]
globalIdSet() constDune::UGGrid< dim > [inline]
globalRefine(int n)Dune::UGGrid< dim >
GREEN enum valueDune::UGGrid< dim >
GridFamily typedefDune::UGGrid< dim >
insertBoundarySegment(const std::vector< unsigned int > vertices, const BoundarySegment< dim > *boundarySegment)Dune::UGGrid< dim >
insertElement(GeometryType type, const std::vector< unsigned int > &vertices)Dune::UGGrid< dim >
insertVertex(const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
lbegin(int level) constDune::UGGrid< dim > [inline]
lbegin(int level) constDune::UGGrid< dim > [inline]
leafbegin() constDune::UGGrid< dim > [inline]
leafbegin() constDune::UGGrid< dim > [inline]
leafend() constDune::UGGrid< dim > [inline]
leafend() constDune::UGGrid< dim > [inline]
leafIndexSet() constDune::UGGrid< dim > [inline]
lend(int level) constDune::UGGrid< dim > [inline]
lend(int level) constDune::UGGrid< dim > [inline]
levelIndexSet(int level) constDune::UGGrid< dim > [inline]
loadBalance(int strategy, int minlevel, int depth, int maxlevel, int minelement)Dune::UGGrid< dim >
Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::loadBalance()Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > >::loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dim, double, UGGridFamily< dim, dim > > [inline]
LOCAL enum valueDune::UGGrid< dim >
localIdSet() constDune::UGGrid< dim > [inline]
mark(int refCount, const typename Traits::template Codim< 0 >::EntityPointer &e)Dune::UGGrid< dim >
mark(const typename Traits::template Codim< 0 >::EntityPointer &e, typename UG_NS< dim >::RefinementRule rule, int side=0)Dune::UGGrid< dim >
Dune::Grid::mark(int refCount, const typename Codim< 0 >::EntityPointer &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxLevel() constDune::UGGrid< dim >
name() constDune::UGGrid< dim > [inline]
NONE enum valueDune::UGGrid< dim >
overlapSize(int codim) constDune::UGGrid< dim > [inline]
overlapSize(int level, int codim) constDune::UGGrid< dim > [inline]
postAdapt()Dune::UGGrid< dim >
preAdapt()Dune::UGGrid< dim >
RefinementType enum nameDune::UGGrid< dim >
setClosureType(ClosureType type)Dune::UGGrid< dim > [inline]
setPosition(typename Traits::template Codim< dim >::EntityPointer &e, const FieldVector< double, dim > &pos)Dune::UGGrid< dim >
setRefinementType(RefinementType type)Dune::UGGrid< dim > [inline]
size(int level, int codim) constDune::UGGrid< dim >
size(int codim) constDune::UGGrid< dim > [inline]
size(int level, GeometryType type) constDune::UGGrid< dim > [inline]
size(GeometryType type) const Dune::UGGrid< dim > [inline]
Traits typedefDune::UGGrid< dim >
UGGrid(unsigned int heapSize=500)Dune::UGGrid< dim >
UGGrid(unsigned int heapSize, unsigned int envHeapSize) DUNE_DEPRECATEDDune::UGGrid< dim >
~UGGrid()Dune::UGGrid< dim >

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