Dune::Grid< dim, dimworld, ct, GridFamily > Member List

This is the complete list of members for Dune::Grid< dim, dimworld, ct, GridFamily >, including all inherited members.

adapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
comm() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
communicate(CommDataHandleIF< DataHandleImp, DataTypeImp > &data, InterfaceType iftype, CommunicationDirection dir) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
ctype typedefDune::Grid< dim, dimworld, ct, GridFamily >
dimension enum valueDune::Grid< dim, dimworld, ct, GridFamily >
dimensionworld enum valueDune::Grid< dim, dimworld, ct, GridFamily >
getMark(const typename Codim< 0 >::EntityPointer &e) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
ghostSize(int level, int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
ghostSize(int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
globalIdSet() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
globalRefine(int refCount)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
lbegin(int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
lbegin(int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafbegin() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafbegin() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafend() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafend() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
leafIndexSet() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
lend(int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
lend(int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
levelIndexSet(int level) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
loadBalance()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
loadBalance(DataHandle &data)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
localIdSet() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
mark(int refCount, const typename Codim< 0 >::EntityPointer &e)Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
maxLevel() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
name() constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
overlapSize(int level, int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
overlapSize(int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
postAdapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
preAdapt()Dune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int level, int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int codim) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(int level, GeometryType type) constDune::Grid< dim, dimworld, ct, GridFamily > [inline]
size(GeometryType type) const Dune::Grid< dim, dimworld, ct, GridFamily > [inline]

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